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- #MAC OS PROGRAM STUCK ON REOPEN OR IGNORE CODE#
- #MAC OS PROGRAM STUCK ON REOPEN OR IGNORE LICENSE#
Shadows/Lights: Memory access violation in LightProbesManager when appending LightProbes objects with overlaps twice ShaderGraph: Adding URP to the project causes reimports of many assets and goes into infinite import loops Serialization: Editor crashes when "IP Address" in Project Settings is empty Serialization: Fix an issue with fields on SerializeReference instances within Prefab losing their override when entering play mode. Scripting: An Unhandled exception is thrown in the Editor.log and Console window when trying to build AssetBundles
#MAC OS PROGRAM STUCK ON REOPEN OR IGNORE CODE#
Scripting: Unity does not execute code weavers when the project is opened for the first time Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name Scene/Game View: Editor freezes when selecting GameObjects in a Scene that contains a lot of GameObjects and has gizmos enabled Progressive Lightmapper: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Progressive Lightmapper: Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching light color only and rebaking GI Progressive Lightmapper: Crash after enabling Auto at the end of Bake - OpenCLRenderLightmapBuffers.HasBakingBuffers() Packman: User can't easily configure location of both UPM and Asset Store package local cache Package Manager: Fixed Asset Store package dependencies import. Native Window Management: Editor crashes after closing the splash screen MacOS: DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters MacOS: MacOS editor fails to load platform editor extensions
MacOS: Editor freezes when Vsync is enabled and Game View window is resized on macOS Linux: Editor crashes when opening HDRP Sample Project Linux: Linux Editor crashes at "_assert_fail_ld" when opening a project
Linux: Linux Editor crashes at "RegisterRuntimeInitializeAndCleanup::ExecuteCleanup()" when quitting from "Enter Safe Mode" prompt Linux: Player settings and other options are locked after script compilation
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License: Unable to open/upgrade any existing project to 2022.1.0a14 due to license errors Inspector Framework: In Record and Preview mode, right clicking Scale does not bring up Animation related features Input: Touch input does not work when Active Input Handling is set to Input Manager (Old)
IMGUI: List Elements in the PropertyField disappear when the window is displayed on the second screen
IMGUI: Editor crashes or freezes with 'Copying file failed' error when importing a file from WinRAR Archiver This has already been backported to older releases and will not be mentioned in final notes. Fixes runtime exceptions when de-serializing generic classes. IL2CPP: Fixed multicast invoke calls to generic methods.
#MAC OS PROGRAM STUCK ON REOPEN OR IGNORE ANDROID#
Hub: Android tools are not expanded by default in the "Add Modules" window HD RP: HDRP Template fills the Console with "Shader uldn't open include file" messages after building the project Примечания к выпуску Known Issues in 2022.1.0a16ĢD: Reordering "Sorting Layers" list causes Sprites to reference different Layer names and IDĪI: NavMesh Agent can not pass through passable area between carving NavMesh ObstaclesĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.īugreporter: Bug reporter upload of report fails consistently with non actionable error messageĬustomer QA Onboarding: ArgumentException from hierarchyWindowItemOnGUI is thrown when leaving Prefab ModeĬustomer QA Onboarding: Crash when calling hideFlags after removing missing nested prefabĬustomer QA Onboarding: TransientSceneViewOverlays are causing RepaintAll and GPU/CPU usage increases to 20-30% when hover over Camera preview windowĭX12: Setting RandomWriteTarget and drawing without needing it will no longer prevent subsequent draws from having it bound if they need it.